.. _EEex_GetActorRequiredDirection: =================================== EEex_GetActorRequiredDirection =================================== :: EEex_GetActorRequiredDirection(actorID, targetX, targetY) Returns the direction, (as defined in DIR.IDS), required for the actor to face the given point **Parameters** * **actorID** - the actor id to return the actor's direction for the point coordinates specified * **targetX** - the x coordinate for actor to face * **targetY** - the y coordinate for actor to face **Return** A ``WORD`` value indicating direction as defined in DIR.IDS **Example** :: function EEex_IsActorFacing(sourceID, targetID) local targetX, targetY = EEex_GetActorLocation(targetID) local currentDir = EEex_GetActorDirection(sourceID) local requiredDir = EEex_GetActorRequiredDirection(sourceID, targetX, targetY) return currentDir == requiredDir end **See Also** :ref:`EEex_GetActorDirection`